By Professor Akira Namatame

ISBN-10: 9812568565

ISBN-13: 9789812568564

Self-contained and unified in presentation, this helpful publication offers a wide advent to the attention-grabbing topic of many-body collective structures with adapting and evolving brokers. The assurance contains video game theoretic structures, multi-agent structures, and large-scale socio-economic platforms of person optimizing brokers. the range and scope of such structures were progressively starting to be in desktop technological know-how, economics, social sciences, physics, and biology.

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Extra resources for Adaptation And Evolution in Collective Systems (Advances in Natural Computation)

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Multi-agent systems> Today we face many challenges with respect to designing large-scale systems consisting of multiple autonomous agents. Research on multi-agent systems is intended to provide both principles for construction of complex systems involving multiple agents and mechanisms for the coordination of many agents. The most important reason is that some domains require multiple agents. In particular, if there are different people with different goals and proprietary information, then a multi-agent system is needed to handle their interactions.

How can we motivate a particular choice when there is no sufficient reason for preferring one of two or more indistinguishable outcomes? Since there is no way to choose between the pure equilibria, one solution is to select the mixed equilibrium. For instance, in the context of the Hawk-Dove game, agents can increase their expected payoff by tossing a coin ahead of time, and the loser may agree to swerve (dove), and the winner will not swerve {hawk). This kind of treatment will increase the expected payoffs for both agents.

Therefore, a more frequently studied class of games is the class of coordination games in which both agents gain payoffs when they choose the same action. A complementary class that has received relatively little attention is the class of games in which agents gain payoffs only when they choose the distinct action. These situations are formulated as dispersion games. Some discussions of coordination and dispersion games have focused on the two-agent case. In this case, the coordination game and the dispersion game differ only by the renaming of one agent's strategies.

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Adaptation And Evolution in Collective Systems (Advances in Natural Computation) by Professor Akira Namatame

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